[EEP] Add all the new llinventory windlight settings files
Also add v3colorutil.h Also update LLQuaternion and its LLSD pieces
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@@ -104,6 +104,11 @@ LLQuaternion::LLQuaternion(const LLVector3 &x_axis,
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normalize();
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}
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LLQuaternion::LLQuaternion(const LLSD &sd)
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{
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setValue(sd);
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}
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// Quatizations
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void LLQuaternion::quantize16(F32 lower, F32 upper)
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{
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@@ -860,6 +865,26 @@ void LLQuaternion::getAngleAxis(F32* angle, LLVector3 &vec) const
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}
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}
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const LLQuaternion& LLQuaternion::setFromAzimuthAndAltitude(F32 azimuthRadians, F32 altitudeRadians)
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{
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// euler angle inputs are complements of azimuth/altitude which are measured from zenith
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F32 pitch = llclamp(F_PI_BY_TWO - altitudeRadians, 0.0f, F_PI_BY_TWO);
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F32 yaw = llclamp(F_PI_BY_TWO - azimuthRadians, 0.0f, F_PI_BY_TWO);
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setEulerAngles(0.0f, pitch, yaw);
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return *this;
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}
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void LLQuaternion::getAzimuthAndAltitude(F32 &azimuthRadians, F32 &altitudeRadians)
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{
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F32 rick_roll;
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F32 pitch;
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F32 yaw;
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getEulerAngles(&rick_roll, &pitch, &yaw);
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// make these measured from zenith
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altitudeRadians = llclamp(F_PI_BY_TWO - pitch, 0.0f, F_PI_BY_TWO);
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azimuthRadians = llclamp(F_PI_BY_TWO - yaw, 0.0f, F_PI_BY_TWO);
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}
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// quaternion does not need to be normalized
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void LLQuaternion::getEulerAngles(F32 *roll, F32 *pitch, F32 *yaw) const
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{
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