Avoid dead lock in LLQueuedThread::generateHandle / LLTextureFetchWorker::callbackDecoded
Thead 1:
indra/llcommon/llqueuedthread.cpp:456:
452 if (complete)
453 {
454 lockData(); // This locks LLThread::mRunCondition
455 req->setStatus(STATUS_COMPLETE);
456 req->finishRequest(true);
LLImageDecodeThread::ImageRequest::finishRequest calls:
mResponder->completed(success, mDecodedImageRaw, mDecodedImageAux);
LLTextureFetchWorker::DecodeResponder::completed calls:
worker->callbackDecoded(success, raw, aux);
LLTextureFetchWorker::callbackDecoded calls:
LLMutexLock lock(&mWorkMutex); // This locks LLTextureFetchWorker::mWorkMutex
Thread 2:
LLTextureFetchWorker::doWork calls:
LLMutexLock lock(&mWorkMutex); // This locks LLTextureFetchWorker::mWorkMutex
.
.
.
mDecodeHandle = mFetcher->mImageDecodeThread->decodeImage(mFormattedImage, image_priority, discard, mNeedsAux, new DecodeResponder(mFetcher, mID, this));
LLImageDecodeThread::decodeImage calls:
handle_t handle = generateHandle();
LLQueuedThread::generateHandle calls:
lockData(); // This locks LLThread::mRunCondition
This commit is contained in:
@@ -72,7 +72,8 @@ public:
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enum flags_t {
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FLAG_AUTO_COMPLETE = 1,
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FLAG_AUTO_DELETE = 2, // child-class dependent
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FLAG_ABORT = 4
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FLAG_ABORT = 4,
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FLAG_LOCKED = 8
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};
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typedef U32 handle_t;
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@@ -122,6 +123,10 @@ public:
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// NOTE: flags are |'d
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mFlags |= flags;
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}
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void resetFlags(U32 flags)
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{
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mFlags &= ~flags;
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}
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virtual bool processRequest() = 0; // Return true when request has completed
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virtual void finishRequest(bool completed); // Always called from thread after request has completed or aborted
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