Only use LLAvatarJoint when necessary, else LLJoint
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@@ -983,19 +983,19 @@ BOOL LLAvatarAppearance::loadSkeletonNode ()
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mRoot->addChild(mMeshLOD[MESH_ID_SKIRT]);
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mRoot->addChild(mMeshLOD[MESH_ID_HEAD]);
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LLAvatarJoint *skull = (LLAvatarJoint*)mRoot->findJoint("mSkull");
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LLJoint *skull = mRoot->findJoint("mSkull");
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if (skull)
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{
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skull->addChild(mMeshLOD[MESH_ID_HAIR] );
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}
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LLAvatarJoint *eyeL = (LLAvatarJoint*)mRoot->findJoint("mEyeLeft");
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LLJoint *eyeL = mRoot->findJoint("mEyeLeft");
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if (eyeL)
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{
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eyeL->addChild( mMeshLOD[MESH_ID_EYEBALL_LEFT] );
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}
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LLAvatarJoint *eyeR = (LLAvatarJoint*)mRoot->findJoint("mEyeRight");
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LLJoint *eyeR = mRoot->findJoint("mEyeRight");
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if (eyeR)
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{
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eyeR->addChild( mMeshLOD[MESH_ID_EYEBALL_RIGHT] );
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