Exposed light projection textures in object edit panel.
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@@ -1068,22 +1068,67 @@
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mouse_opaque="true" name="label color" v_pad="0" width="58">
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Color
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</text>
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<text bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
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bottom_delta="0" drop_shadow_visible="true" follows="left|top"
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font="SansSerifSmall" h_pad="0" halign="left" height="10" left_delta="114"
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mouse_opaque="true" name="label texture" v_pad="0" width="58">
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Texture
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</text>
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<color_swatch border_color="0.45098, 0.517647, 0.607843, 1" bottom_delta="-28"
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left="55"
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can_apply_immediately="true" color="0.5, 0.5, 0.5, 1" follows="left|top"
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height="48" label="" left_delta="67" mouse_opaque="true" name="colorswatch"
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height="48" label="" mouse_opaque="true" name="colorswatch"
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tool_tip="Click to open Color Picker" width="32" />
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<texture_picker
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allow_no_texture="true"
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bottom_delta="-1"
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can_apply_immediately="true"
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default_image_name="Default"
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follows="left|top"
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height="48"
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label=""
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left_delta="124"
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mouse_opaque="true"
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name="light texture control"
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tool_tip="Click to choose a projection image (only has effect with deferred rendering enabled)"
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width="32" />
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<spinner bottom_delta="-4" decimal_digits="5" follows="left|top" height="16"
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increment="0.1" initial_val="0.5" label="Intensity" label_width="65"
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left="10" max_val="1" min_val="0" mouse_opaque="true"
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name="Light Intensity" width="128" />
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left="10"
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increment="0.1" initial_val="0.5" label="Intensity" label_width="45"
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max_val="1" min_val="0" mouse_opaque="true"
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name="Light Intensity"
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width="108" />
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<spinner bottom_delta="0" decimal_digits="3" follows="left|top" height="16"
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left_delta="114"
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increment="0.1" initial_val="0.5" label="FOV" label_width="55"
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max_val="3" min_val="0" mouse_opaque="true"
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name="Light FOV"
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width="118" />
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<spinner bottom_delta="-20" decimal_digits="5" follows="left|top" height="16"
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increment="0.1" initial_val="5" label="Radius" label_width="65"
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left_delta="0" max_val="20" min_val="0" mouse_opaque="true"
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name="Light Radius" width="128" />
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left="10"
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increment="0.1" initial_val="5" label="Radius" label_width="45"
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max_val="20" min_val="0" mouse_opaque="true"
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name="Light Radius"
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width="108" />
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<spinner bottom_delta="0" decimal_digits="3" follows="left|top" height="16"
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left_delta="114"
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increment="0.5" initial_val="0.5" label="Focus" label_width="55"
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max_val="20" min_val="-20" mouse_opaque="true"
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name="Light Focus"
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width="118" />
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<spinner bottom_delta="-20" decimal_digits="5" follows="left|top" height="16"
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increment="0.25" initial_val="1" label="Falloff" label_width="65"
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left_delta="0" max_val="2" min_val="0" mouse_opaque="true"
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name="Light Falloff" width="128" />
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left="10"
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increment="0.25" initial_val="1" label="Falloff" label_width="45"
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max_val="2" min_val="0" mouse_opaque="true"
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name="Light Falloff"
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width="108" />
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<spinner bottom_delta="0" decimal_digits="3" follows="left|top" height="16"
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left_delta="114"
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increment="0.05" initial_val="1" label="Ambiance" label_width="55"
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max_val="1" min_val="0" mouse_opaque="true"
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name="Light Ambiance"
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width="118" />
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</panel>
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<!-- Texture sub-tab -->
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