Fitted mesh
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@@ -1224,6 +1224,7 @@ void LLShaderMgr::initAttribsAndUniforms()
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mReservedUniforms.push_back("env_intensity");
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mReservedUniforms.push_back("matrixPalette");
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mReservedUniforms.push_back("translationPalette");
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mReservedUniforms.push_back("screenTex");
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mReservedUniforms.push_back("screenDepth");
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