This commit is contained in:
Siana Gearz
2012-01-28 03:25:36 +01:00
21 changed files with 1453 additions and 188 deletions

View File

@@ -8746,6 +8746,66 @@
<key>Value</key>
<real>0.0</real>
</map>
<key>ObjectCostHighThreshold</key>
<map>
<key>Comment</key>
<string>Threshold at which object cost is considered high (displayed in red).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>50.0</real>
</map>
<key>ObjectCostLowColor</key>
<map>
<key>Comment</key>
<string>Color for object with a low object cost.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.0</real>
<real>0.5</real>
<real>1.0</real>
<real>0.5</real>
</array>
</map>
<key>ObjectCostMidColor</key>
<map>
<key>Comment</key>
<string>Color for object with a medium object cost.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>0.75</real>
<real>0.0</real>
<real>0.65</real>
</array>
</map>
<key>ObjectCostHighColor</key>
<map>
<key>Comment</key>
<string>Color for object a high object cost.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>0.0</real>
<real>0.0</real>
<real>0.75</real>
</array>
</map>
<key>ParcelMediaAutoPlayEnable</key>
<map>
<key>Comment</key>
@@ -9583,6 +9643,88 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderAvatarComplexityLimit</key>
<map>
<key>Comment</key>
<string>Max visual complexity of avatars in a scene</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>RenderComplexityColorMin</key>
<map>
<key>Comment</key>
<string>Max visual complexity of avatars in a scene</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.0</real>
<real>0.0</real>
<real>1.0</real>
<real>0.5</real>
</array>
</map>
<key>RenderComplexityColorMid</key>
<map>
<key>Comment</key>
<string>Max visual complexity of avatars in a scene</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>0.0</real>
<real>1.0</real>
<real>0.0</real>
<real>0.5</real>
</array>
</map>
<key>RenderComplexityColorMax</key>
<map>
<key>Comment</key>
<string>Max visual complexity of avatars in a scene</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Color4</string>
<key>Value</key>
<array>
<real>1.0</real>
<real>0.0</real>
<real>0.0</real>
<real>0.5</real>
</array>
</map>
<key>RenderComplexityThreshold</key>
<map>
<key>Comment</key>
<string>Only color objects higher than render threshold</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>RenderComplexityStaticMax</key>
<map>
<key>Comment</key>
<string>Sets a static max value for scaling of RenderComplexity
display (-1 for dynamic scaling)</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>S32</string>
<key>Value</key>
<integer>-1</integer>
</map>
<key>RenderAvatarLODFactor</key>
<map>
<key>Comment</key>
@@ -9847,6 +9989,17 @@
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderDebugNormalScale</key>
<map>
<key>Comment</key>
<string>Scale of normals in debug display.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<real>0.03</real>
</map>
<key>RenderDebugPipeline</key>
<map>
<key>Comment</key>
@@ -11139,6 +11292,28 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderAutoMuteByteLimit</key>
<map>
<key>Comment</key>
<string>Maximum bytes of attachments before an avatar is automatically visually muted (0 for no limit).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>U32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderAutoMuteSurfaceAreaLimit</key>
<map>
<key>Comment</key>
<string>Maximum surface area of attachments before an avatar is automatically visually muted (0 for no limit).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>F32</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderUseShaderLOD</key>
<map>
<key>Comment</key>