Fix paused frame overflow, thanks Rye!
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@@ -621,7 +621,7 @@ private:
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BOOL mAutoPilotUseRotation;
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LLVector3 mAutoPilotTargetFacing;
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F32 mAutoPilotTargetDist;
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S32 mAutoPilotNoProgressFrameCount;
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U64 mAutoPilotNoProgressFrameCount;
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F32 mAutoPilotRotationThreshold;
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std::string mAutoPilotBehaviorName;
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void (*mAutoPilotFinishedCallback)(BOOL, void *);
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