Fix paused frame overflow, thanks Rye!
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@@ -90,7 +90,7 @@
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bool operator==(AISyncKey const& key1, AISyncKey const& key2)
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{
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// Test if these keys match based on time.
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if (std::abs((S32)(key1.mStartFrameCount - key2.mStartFrameCount)) > 1 &&
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if (std::abs((key1.mStartFrameCount - key2.mStartFrameCount)) > 1 &&
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std::abs(key1.mFrameTimer.getStartTime() - key2.mFrameTimer.getStartTime()) >= sSyncKeyExpirationTime)
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{
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return false;
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@@ -420,7 +420,7 @@ void AISyncServerMap::remove_server(AISyncServer* server)
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#include <boost/io/ios_state.hpp>
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//static
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U32 LLFrameTimer::sFrameCount;
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U64 LLFrameTimer::sFrameCount;
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double innerloop_count = 0;
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