Tagteam Texture Editor Commit Night!
Update 1: Align Planar Textures. Update 2: Copy/Paste buttons for texture params now work. Sorry about another two-in-one patch, but y'can't really change one without the other on this. Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
@@ -93,6 +93,9 @@ public:
|
||||
BOOL hasGeometry() const { return mGeomCount > 0; }
|
||||
LLVector3 getPositionAgent() const;
|
||||
LLVector2 surfaceToTexture(LLVector2 surface_coord, LLVector3 position, LLVector3 normal);
|
||||
void getPlanarProjectedParams(LLQuaternion* face_rot, LLVector3* face_pos, F32* scale) const;
|
||||
bool calcAlignedPlanarTE(const LLFace* align_to, LLVector2* st_offset,
|
||||
LLVector2* st_scale, F32* st_rot) const;
|
||||
|
||||
U32 getState() const { return mState; }
|
||||
void setState(U32 state) { mState |= state; }
|
||||
|
||||
Reference in New Issue
Block a user