Make legacy renderpath a bit more strict.
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@@ -1428,7 +1428,7 @@ void LLDrawPoolInvisible::render(S32 pass)
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{ //render invisiprims
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LLFastTimer t(LLFastTimer::FTM_RENDER_INVISIBLE);
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if (gPipeline.canUseVertexShaders())
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if (LLGLSLShader::sNoFixedFunction)
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{
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gOcclusionProgram.bind();
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}
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@@ -1440,7 +1440,7 @@ void LLDrawPoolInvisible::render(S32 pass)
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gGL.setColorMask(true, false);
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glStencilMask(0xFFFFFFFF);
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if (gPipeline.canUseVertexShaders())
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if (LLGLSLShader::sNoFixedFunction)
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{
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gOcclusionProgram.unbind();
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}
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