Is MacGL really so special?
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@@ -386,8 +386,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
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}
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else
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{
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#if !LL_DARWIN
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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if (mSampleBuffer)
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@@ -427,7 +425,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
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}
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}
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}
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#endif
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glFlush();
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@@ -437,7 +434,6 @@ void LLRenderTarget::flush(BOOL fetch_depth)
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void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0, S32 srcX1, S32 srcY1,
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S32 dstX0, S32 dstY0, S32 dstX1, S32 dstY1, U32 mask, U32 filter)
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{
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#if !LL_DARWIN
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if (!source.mFBO || !mFBO)
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{
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llerrs << "Cannot copy framebuffer contents for non FBO render targets." << llendl;
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@@ -456,7 +452,6 @@ void LLRenderTarget::copyContents(LLRenderTarget& source, S32 srcX0, S32 srcY0,
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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}
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#endif
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}
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BOOL LLRenderTarget::isComplete() const
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@@ -600,7 +595,6 @@ void LLMultisampleBuffer::allocate(U32 resx, U32 resy, U32 color_fmt, BOOL depth
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void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
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{
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#if !LL_DARWIN
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if (color_fmt == 0)
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{
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return;
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@@ -641,12 +635,10 @@ void LLMultisampleBuffer::addColorAttachment(U32 color_fmt)
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}
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mTex.push_back(tex);
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#endif
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}
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void LLMultisampleBuffer::allocateDepth()
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{
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#if !LL_DARWIN
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glGenRenderbuffersEXT(1, (GLuint* ) &mDepth);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepth);
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if (mStencil)
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@@ -657,6 +649,5 @@ void LLMultisampleBuffer::allocateDepth()
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{
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glRenderbufferStorageMultisampleEXT(GL_RENDERBUFFER_EXT, mSamples, GL_DEPTH_COMPONENT16_ARB, mResX, mResY);
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}
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#endif
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}
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