Is MacGL really so special?
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@@ -616,9 +616,7 @@ void LLGLManager::initExtensions()
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mHasFramebufferMultisample = mHasFramebufferObject && ExtensionExists("GL_EXT_framebuffer_multisample", gGLHExts.mSysExts);
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mHasDrawBuffers = ExtensionExists("GL_ARB_draw_buffers", gGLHExts.mSysExts);
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mHasDepthClamp = ExtensionExists("GL_ARB_depth_clamp", gGLHExts.mSysExts) || ExtensionExists("GL_NV_depth_clamp", gGLHExts.mSysExts);
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#if !LL_DARWIN
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mHasPointParameters = !mIsATI && ExtensionExists("GL_ARB_point_parameters", gGLHExts.mSysExts);
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#endif
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mHasShaderObjects = ExtensionExists("GL_ARB_shader_objects", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts);
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mHasVertexShader = ExtensionExists("GL_ARB_vertex_program", gGLHExts.mSysExts) && ExtensionExists("GL_ARB_vertex_shader", gGLHExts.mSysExts)
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&& ExtensionExists("GL_ARB_shading_language_100", gGLHExts.mSysExts);
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