Align whitespace with upstream in hope of avoiding future merge conflicts
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@@ -2627,34 +2627,36 @@ void LLVOAvatarSelf::addLocalTextureStats( ETextureIndex type, LLViewerFetchedTe
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// not restore this without some more targetted fix for the local
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// textures failing to load issue.
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//if (!covered_by_baked)
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if (imagep->getID() != IMG_DEFAULT_AVATAR)
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{
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imagep->setNoDelete();
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if (imagep->getDiscardLevel() != 0)
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if (imagep->getID() != IMG_DEFAULT_AVATAR)
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{
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F32 desired_pixels;
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desired_pixels = llmin(mPixelArea, (F32)getTexImageArea());
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// DRANO what priority should wearable-based textures have?
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if (isUsingLocalAppearance())
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imagep->setNoDelete();
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if (imagep->getDiscardLevel() != 0)
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{
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imagep->setBoostLevel(getAvatarBoostLevel());
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imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ;
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}
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imagep->resetTextureStats();
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imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL);
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imagep->addTextureStats( desired_pixels / texel_area_ratio );
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imagep->forceUpdateBindStats() ;
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if (imagep->getDiscardLevel() < 0)
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{
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mHasGrey = TRUE; // for statistics gathering
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F32 desired_pixels;
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desired_pixels = llmin(mPixelArea, (F32)getTexImageArea());
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// DRANO what priority should wearable-based textures have?
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if (isUsingLocalAppearance())
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{
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imagep->setBoostLevel(getAvatarBoostLevel());
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imagep->setAdditionalDecodePriority(SELF_ADDITIONAL_PRI) ;
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}
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imagep->resetTextureStats();
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imagep->setMaxVirtualSizeResetInterval(MAX_TEXTURE_VIRTURE_SIZE_RESET_INTERVAL);
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imagep->addTextureStats( desired_pixels / texel_area_ratio );
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imagep->forceUpdateBindStats() ;
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if (imagep->getDiscardLevel() < 0)
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{
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mHasGrey = TRUE; // for statistics gathering
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}
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}
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}
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}
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else
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{
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// texture asset is missing
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mHasGrey = TRUE; // for statistics gathering
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else
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{
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// texture asset is missing
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mHasGrey = TRUE; // for statistics gathering
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}
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}
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}
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