Don't crash when trying to export linked parts

Fixes issue #1176
This commit is contained in:
Latif Khalifa
2013-11-01 22:34:55 +01:00
parent 3d47d6f0dc
commit 1f587d1ad1
3 changed files with 19 additions and 9 deletions

View File

@@ -272,7 +272,9 @@ public:
void addSelectedObjects()
{
if (LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection())
LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
if (selection && selection->getFirstRootObject())
{
mSaver.mOffset = -selection->getFirstRootObject()->getRenderPosition();
mObjectName = selection->getFirstRootNode()->mName;
@@ -285,14 +287,15 @@ public:
if (!node->getObject()->getVolume() || !DAEExportUtil::canExportNode(node)) continue;
mSaver.add(node->getObject(), node->mName);
}
}
if (mSaver.mObjects.empty())
{
LLNotificationsUtil::add("ExportFailed");
close();
return;
}
if (mSaver.mObjects.empty())
{
LLNotificationsUtil::add("ExportFailed");
close();
}
else
{
mSaver.updateTextureInfo();
mNumTextures = mSaver.mTextures.size();
mNumExportableTextures = getNumExportableTextures();