Reworked LLPostProcess and implemented FBO support (much faster if multiple post shaders are enabled, or need a lot of passes).

Tweaked LLRenderTarget to support depth textures if FBO support is lacking.
Prefer LLRenderTarget::getFBO() over LLRenderTarget::sUseFBO when determining how to handle a specific LLRenderTarget object. (Decoupling to simplify logic without having to track a global)
This commit is contained in:
Shyotl
2012-07-29 04:28:11 -05:00
parent 701230b49c
commit 1d1947c51a
17 changed files with 660 additions and 473 deletions

View File

@@ -4839,7 +4839,7 @@ void LLViewerWindow::stopGL(BOOL save_state)
if(LLPostProcess::instanceExists())
{
LLPostProcess::getInstance()->invalidate();
LLPostProcess::getInstance()->destroyGL();
}
gTextureList.destroyGL(save_state);