Synchronize looping animations that start at the same moment.
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@@ -5772,7 +5772,7 @@ void process_avatar_animation(LLMessageSystem *mesgsys, void **user_data)
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}
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}
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if (num_blocks)
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//if (num_blocks) Singu note: commented out; having blocks or not is totally irrelevant!
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{
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avatarp->processAnimationStateChanges();
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}
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