No longer include llerrorlegacy.h. Updated llstl to include deletion utilites.
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@@ -116,7 +116,7 @@ void LLViewerJointMesh::uploadJointMatrices()
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BOOL hardware_skinning = (poolp && poolp->getVertexShaderLevel() > 0) ? TRUE : FALSE;
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//calculate joint matrices
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for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); joint_num++)
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for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
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{
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LLMatrix4a joint_mat = *reference_mesh->mJointRenderData[joint_num]->mWorldMatrix;
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@@ -133,7 +133,7 @@ void LLViewerJointMesh::uploadJointMatrices()
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S32 j = 0;
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//upload joint pivots
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for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); joint_num++)
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for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
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{
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LLSkinJoint *sj = reference_mesh->mJointRenderData[joint_num]->mSkinJoint;
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if (sj)
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@@ -173,7 +173,7 @@ void LLViewerJointMesh::uploadJointMatrices()
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GLfloat mat[45*4];
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memset(mat, 0, sizeof(GLfloat)*45*4);
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for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); joint_num++)
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for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); joint_num++)
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{
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gJointMatUnaligned[joint_num].transpose();
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@@ -194,7 +194,7 @@ void LLViewerJointMesh::uploadJointMatrices()
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else
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{
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//load gJointMatUnaligned into gJointMatAligned
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for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.count(); ++joint_num)
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for (joint_num = 0; joint_num < reference_mesh->mJointRenderData.size(); ++joint_num)
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{
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gJointMatAligned[joint_num].loadu(gJointMatUnaligned[joint_num]);
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}
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@@ -284,7 +284,7 @@ U32 LLViewerJointMesh::drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy)
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static const LLCachedControl<bool> render_unloaded_avatar("RenderUnloadedAvatar", false);
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if (!render_unloaded_avatar)
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{
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llwarns << "Layerset without composite" << llendl;
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LL_WARNS() << "Layerset without composite" << LL_ENDL;
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}
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gGL.getTexUnit(diffuse_channel)->bind(LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT));
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}
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@@ -559,7 +559,7 @@ void LLViewerJointMesh::dump()
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{
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if (mValid)
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{
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llinfos << "Usable LOD " << mName << llendl;
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LL_INFOS() << "Usable LOD " << mName << LL_ENDL;
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}
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}
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