No longer include llerrorlegacy.h. Updated llstl to include deletion utilites.
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@@ -601,7 +601,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
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{
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//should NEVER get here -- if major version is 1 and minor version is less than 10,
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// viewer should never attempt to use shaders, continuing will result in undefined behavior
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llerrs << "Unsupported GLSL Version." << llendl;
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LL_ERRS() << "Unsupported GLSL Version." << LL_ENDL;
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}
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if (minor_version <= 19)
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@@ -786,7 +786,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
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else
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{ //should never get here. Indexed texture rendering requires GLSL 1.30 or later
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// (for passing integers between vertex and fragment shaders)
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llerrs << "Indexed texture rendering requires GLSL 1.30 or later." << llendl;
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LL_ERRS() << "Indexed texture rendering requires GLSL 1.30 or later." << LL_ENDL;
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}
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}
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else
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@@ -875,13 +875,13 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
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if (i % 128 == 0)
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{ //dump every 128 lines
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LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl;
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LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL;
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ostr = std::stringstream();
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}
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}
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LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl;
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LL_WARNS("ShaderLoading") << "\n" << ostr.str() << LL_ENDL;
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#else
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std::string str;
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@@ -890,7 +890,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
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if (i % 128 == 0)
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{
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LL_WARNS("ShaderLoading") << str << llendl;
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LL_WARNS("ShaderLoading") << str << LL_ENDL;
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str = "";
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}
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}
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@@ -1273,7 +1273,7 @@ void LLShaderMgr::initAttribsAndUniforms()
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{
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if (dupe_check.find(mReservedUniforms[i]) != dupe_check.end())
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{
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llerrs << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << llendl;
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LL_ERRS() << "Duplicate reserved uniform name found: " << mReservedUniforms[i] << LL_ENDL;
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}
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dupe_check.insert(mReservedUniforms[i]);
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}
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