No longer include llerrorlegacy.h. Updated llstl to include deletion utilites.

This commit is contained in:
Shyotl
2015-06-19 03:54:20 -05:00
parent 283f5298d5
commit 1c627317ec
634 changed files with 8200 additions and 12214 deletions

View File

@@ -118,112 +118,112 @@ void llgl_dump()
F32 fv[16];
GLboolean b;
llinfos << "==========================" << llendl;
llinfos << "OpenGL State" << llendl;
llinfos << "==========================" << llendl;
LL_INFOS() << "==========================" << LL_ENDL;
LL_INFOS() << "OpenGL State" << LL_ENDL;
LL_INFOS() << "==========================" << LL_ENDL;
llinfos << "-----------------------------------" << llendl;
llinfos << "Current Values" << llendl;
llinfos << "-----------------------------------" << llendl;
LL_INFOS() << "-----------------------------------" << LL_ENDL;
LL_INFOS() << "Current Values" << LL_ENDL;
LL_INFOS() << "-----------------------------------" << LL_ENDL;
glGetFloatv(GL_CURRENT_COLOR, fv);
llinfos << "GL_CURRENT_COLOR : " << fv4(fv) << llendl;
LL_INFOS() << "GL_CURRENT_COLOR : " << fv4(fv) << LL_ENDL;
glGetFloatv(GL_CURRENT_NORMAL, fv);
llinfos << "GL_CURRENT_NORMAL : " << fv3(fv) << llendl;
LL_INFOS() << "GL_CURRENT_NORMAL : " << fv3(fv) << LL_ENDL;
llinfos << "-----------------------------------" << llendl;
llinfos << "Lighting" << llendl;
llinfos << "-----------------------------------" << llendl;
LL_INFOS() << "-----------------------------------" << LL_ENDL;
LL_INFOS() << "Lighting" << LL_ENDL;
LL_INFOS() << "-----------------------------------" << LL_ENDL;
llinfos << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << llendl;
LL_INFOS() << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << LL_ENDL;
llinfos << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << llendl;
LL_INFOS() << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << LL_ENDL;
glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER, (GLint*)&i);
llinfos << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << llendl;
LL_INFOS() << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << LL_ENDL;
glGetIntegerv(GL_COLOR_MATERIAL_FACE, (GLint*)&i);
llinfos << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << llendl;
LL_INFOS() << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << LL_ENDL;
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
glGetMaterialfv(GL_FRONT, GL_AMBIENT, fv);
llinfos << "GL_AMBIENT material : " << fv4(fv) << llendl;
LL_INFOS() << "GL_AMBIENT material : " << fv4(fv) << LL_ENDL;
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
glGetMaterialfv(GL_FRONT, GL_DIFFUSE, fv);
llinfos << "GL_DIFFUSE material : " << fv4(fv) << llendl;
LL_INFOS() << "GL_DIFFUSE material : " << fv4(fv) << LL_ENDL;
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
glGetMaterialfv(GL_FRONT, GL_SPECULAR, fv);
llinfos << "GL_SPECULAR material : " << fv4(fv) << llendl;
LL_INFOS() << "GL_SPECULAR material : " << fv4(fv) << LL_ENDL;
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
glGetMaterialfv(GL_FRONT, GL_EMISSION, fv);
llinfos << "GL_EMISSION material : " << fv4(fv) << llendl;
LL_INFOS() << "GL_EMISSION material : " << fv4(fv) << LL_ENDL;
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
glGetMaterialfv(GL_FRONT, GL_SHININESS, fv);
llinfos << "GL_SHININESS material : " << fv1(fv) << llendl;
LL_INFOS() << "GL_SHININESS material : " << fv1(fv) << LL_ENDL;
fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
glGetFloatv(GL_LIGHT_MODEL_AMBIENT, fv);
llinfos << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << llendl;
LL_INFOS() << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << LL_ENDL;
glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEWER, &b);
llinfos << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << llendl;
LL_INFOS() << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << LL_ENDL;
glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE, &b);
llinfos << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << llendl;
LL_INFOS() << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << LL_ENDL;
for (int l=0; l<8; l++)
{
b = glIsEnabled(GL_LIGHT0+l);
llinfos << "GL_LIGHT" << l << " : " << boolstr(b) << llendl;
LL_INFOS() << "GL_LIGHT" << l << " : " << boolstr(b) << LL_ENDL;
if (!b)
continue;
glGetLightfv(GL_LIGHT0+l, GL_AMBIENT, fv);
llinfos << " GL_AMBIENT light : " << fv4(fv) << llendl;
LL_INFOS() << " GL_AMBIENT light : " << fv4(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_DIFFUSE, fv);
llinfos << " GL_DIFFUSE light : " << fv4(fv) << llendl;
LL_INFOS() << " GL_DIFFUSE light : " << fv4(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_SPECULAR, fv);
llinfos << " GL_SPECULAR light : " << fv4(fv) << llendl;
LL_INFOS() << " GL_SPECULAR light : " << fv4(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_POSITION, fv);
llinfos << " GL_POSITION light : " << fv4(fv) << llendl;
LL_INFOS() << " GL_POSITION light : " << fv4(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_CONSTANT_ATTENUATION, fv);
llinfos << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << llendl;
LL_INFOS() << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_QUADRATIC_ATTENUATION, fv);
llinfos << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << llendl;
LL_INFOS() << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_SPOT_DIRECTION, fv);
llinfos << " GL_SPOT_DIRECTION : " << fv4(fv) << llendl;
LL_INFOS() << " GL_SPOT_DIRECTION : " << fv4(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_SPOT_EXPONENT, fv);
llinfos << " GL_SPOT_EXPONENT : " << fv1(fv) << llendl;
LL_INFOS() << " GL_SPOT_EXPONENT : " << fv1(fv) << LL_ENDL;
glGetLightfv(GL_LIGHT0+l, GL_SPOT_CUTOFF, fv);
llinfos << " GL_SPOT_CUTOFF : " << fv1(fv) << llendl;
LL_INFOS() << " GL_SPOT_CUTOFF : " << fv1(fv) << LL_ENDL;
}
llinfos << "-----------------------------------" << llendl;
llinfos << "Pixel Operations" << llendl;
llinfos << "-----------------------------------" << llendl;
LL_INFOS() << "-----------------------------------" << LL_ENDL;
LL_INFOS() << "Pixel Operations" << LL_ENDL;
LL_INFOS() << "-----------------------------------" << LL_ENDL;
llinfos << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << llendl;
llinfos << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << llendl;
LL_INFOS() << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << LL_ENDL;
LL_INFOS() << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << LL_ENDL;
glGetBooleanv(GL_DEPTH_WRITEMASK, &b);
llinfos << "GL_DEPTH_WRITEMASK : " << boolstr(b) << llendl;
LL_INFOS() << "GL_DEPTH_WRITEMASK : " << boolstr(b) << LL_ENDL;
llinfos << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << llendl;
llinfos << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << llendl;
LL_INFOS() << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << LL_ENDL;
LL_INFOS() << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << LL_ENDL;
}
// End