No longer include llerrorlegacy.h. Updated llstl to include deletion utilites.
This commit is contained in:
@@ -118,112 +118,112 @@ void llgl_dump()
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F32 fv[16];
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GLboolean b;
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llinfos << "==========================" << llendl;
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llinfos << "OpenGL State" << llendl;
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llinfos << "==========================" << llendl;
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LL_INFOS() << "==========================" << LL_ENDL;
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LL_INFOS() << "OpenGL State" << LL_ENDL;
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LL_INFOS() << "==========================" << LL_ENDL;
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llinfos << "-----------------------------------" << llendl;
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llinfos << "Current Values" << llendl;
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llinfos << "-----------------------------------" << llendl;
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LL_INFOS() << "-----------------------------------" << LL_ENDL;
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LL_INFOS() << "Current Values" << LL_ENDL;
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LL_INFOS() << "-----------------------------------" << LL_ENDL;
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glGetFloatv(GL_CURRENT_COLOR, fv);
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llinfos << "GL_CURRENT_COLOR : " << fv4(fv) << llendl;
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LL_INFOS() << "GL_CURRENT_COLOR : " << fv4(fv) << LL_ENDL;
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glGetFloatv(GL_CURRENT_NORMAL, fv);
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llinfos << "GL_CURRENT_NORMAL : " << fv3(fv) << llendl;
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LL_INFOS() << "GL_CURRENT_NORMAL : " << fv3(fv) << LL_ENDL;
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llinfos << "-----------------------------------" << llendl;
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llinfos << "Lighting" << llendl;
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llinfos << "-----------------------------------" << llendl;
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LL_INFOS() << "-----------------------------------" << LL_ENDL;
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LL_INFOS() << "Lighting" << LL_ENDL;
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LL_INFOS() << "-----------------------------------" << LL_ENDL;
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llinfos << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << llendl;
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LL_INFOS() << "GL_LIGHTING : " << boolstr(glIsEnabled(GL_LIGHTING)) << LL_ENDL;
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llinfos << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << llendl;
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LL_INFOS() << "GL_COLOR_MATERIAL : " << boolstr(glIsEnabled(GL_COLOR_MATERIAL)) << LL_ENDL;
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glGetIntegerv(GL_COLOR_MATERIAL_PARAMETER, (GLint*)&i);
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llinfos << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << llendl;
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LL_INFOS() << "GL_COLOR_MATERIAL_PARAMETER: " << cmstr(i) << LL_ENDL;
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glGetIntegerv(GL_COLOR_MATERIAL_FACE, (GLint*)&i);
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llinfos << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << llendl;
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LL_INFOS() << "GL_COLOR_MATERIAL_FACE : " << facestr(i) << LL_ENDL;
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fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
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glGetMaterialfv(GL_FRONT, GL_AMBIENT, fv);
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llinfos << "GL_AMBIENT material : " << fv4(fv) << llendl;
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LL_INFOS() << "GL_AMBIENT material : " << fv4(fv) << LL_ENDL;
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fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
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glGetMaterialfv(GL_FRONT, GL_DIFFUSE, fv);
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llinfos << "GL_DIFFUSE material : " << fv4(fv) << llendl;
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LL_INFOS() << "GL_DIFFUSE material : " << fv4(fv) << LL_ENDL;
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fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
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glGetMaterialfv(GL_FRONT, GL_SPECULAR, fv);
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llinfos << "GL_SPECULAR material : " << fv4(fv) << llendl;
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LL_INFOS() << "GL_SPECULAR material : " << fv4(fv) << LL_ENDL;
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fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
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glGetMaterialfv(GL_FRONT, GL_EMISSION, fv);
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llinfos << "GL_EMISSION material : " << fv4(fv) << llendl;
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LL_INFOS() << "GL_EMISSION material : " << fv4(fv) << LL_ENDL;
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fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
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glGetMaterialfv(GL_FRONT, GL_SHININESS, fv);
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llinfos << "GL_SHININESS material : " << fv1(fv) << llendl;
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LL_INFOS() << "GL_SHININESS material : " << fv1(fv) << LL_ENDL;
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fv[0] = fv[1] = fv[2] = fv[3] = 12345.6789f;
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glGetFloatv(GL_LIGHT_MODEL_AMBIENT, fv);
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llinfos << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << llendl;
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LL_INFOS() << "GL_LIGHT_MODEL_AMBIENT : " << fv4(fv) << LL_ENDL;
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glGetBooleanv(GL_LIGHT_MODEL_LOCAL_VIEWER, &b);
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llinfos << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << llendl;
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LL_INFOS() << "GL_LIGHT_MODEL_LOCAL_VIEWER: " << boolstr(b) << LL_ENDL;
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glGetBooleanv(GL_LIGHT_MODEL_TWO_SIDE, &b);
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llinfos << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << llendl;
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LL_INFOS() << "GL_LIGHT_MODEL_TWO_SIDE : " << boolstr(b) << LL_ENDL;
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for (int l=0; l<8; l++)
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{
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b = glIsEnabled(GL_LIGHT0+l);
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llinfos << "GL_LIGHT" << l << " : " << boolstr(b) << llendl;
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LL_INFOS() << "GL_LIGHT" << l << " : " << boolstr(b) << LL_ENDL;
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if (!b)
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continue;
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glGetLightfv(GL_LIGHT0+l, GL_AMBIENT, fv);
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llinfos << " GL_AMBIENT light : " << fv4(fv) << llendl;
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LL_INFOS() << " GL_AMBIENT light : " << fv4(fv) << LL_ENDL;
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glGetLightfv(GL_LIGHT0+l, GL_DIFFUSE, fv);
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llinfos << " GL_DIFFUSE light : " << fv4(fv) << llendl;
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LL_INFOS() << " GL_DIFFUSE light : " << fv4(fv) << LL_ENDL;
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glGetLightfv(GL_LIGHT0+l, GL_SPECULAR, fv);
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llinfos << " GL_SPECULAR light : " << fv4(fv) << llendl;
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LL_INFOS() << " GL_SPECULAR light : " << fv4(fv) << LL_ENDL;
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glGetLightfv(GL_LIGHT0+l, GL_POSITION, fv);
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llinfos << " GL_POSITION light : " << fv4(fv) << llendl;
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LL_INFOS() << " GL_POSITION light : " << fv4(fv) << LL_ENDL;
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glGetLightfv(GL_LIGHT0+l, GL_CONSTANT_ATTENUATION, fv);
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llinfos << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << llendl;
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LL_INFOS() << " GL_CONSTANT_ATTENUATION : " << fv1(fv) << LL_ENDL;
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glGetLightfv(GL_LIGHT0+l, GL_QUADRATIC_ATTENUATION, fv);
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llinfos << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << llendl;
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LL_INFOS() << " GL_QUADRATIC_ATTENUATION : " << fv1(fv) << LL_ENDL;
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glGetLightfv(GL_LIGHT0+l, GL_SPOT_DIRECTION, fv);
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llinfos << " GL_SPOT_DIRECTION : " << fv4(fv) << llendl;
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LL_INFOS() << " GL_SPOT_DIRECTION : " << fv4(fv) << LL_ENDL;
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glGetLightfv(GL_LIGHT0+l, GL_SPOT_EXPONENT, fv);
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llinfos << " GL_SPOT_EXPONENT : " << fv1(fv) << llendl;
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LL_INFOS() << " GL_SPOT_EXPONENT : " << fv1(fv) << LL_ENDL;
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glGetLightfv(GL_LIGHT0+l, GL_SPOT_CUTOFF, fv);
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llinfos << " GL_SPOT_CUTOFF : " << fv1(fv) << llendl;
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LL_INFOS() << " GL_SPOT_CUTOFF : " << fv1(fv) << LL_ENDL;
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}
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llinfos << "-----------------------------------" << llendl;
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llinfos << "Pixel Operations" << llendl;
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llinfos << "-----------------------------------" << llendl;
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LL_INFOS() << "-----------------------------------" << LL_ENDL;
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LL_INFOS() << "Pixel Operations" << LL_ENDL;
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LL_INFOS() << "-----------------------------------" << LL_ENDL;
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llinfos << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << llendl;
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llinfos << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << llendl;
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LL_INFOS() << "GL_ALPHA_TEST : " << boolstr(glIsEnabled(GL_ALPHA_TEST)) << LL_ENDL;
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LL_INFOS() << "GL_DEPTH_TEST : " << boolstr(glIsEnabled(GL_DEPTH_TEST)) << LL_ENDL;
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glGetBooleanv(GL_DEPTH_WRITEMASK, &b);
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llinfos << "GL_DEPTH_WRITEMASK : " << boolstr(b) << llendl;
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LL_INFOS() << "GL_DEPTH_WRITEMASK : " << boolstr(b) << LL_ENDL;
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llinfos << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << llendl;
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llinfos << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << llendl;
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LL_INFOS() << "GL_BLEND : " << boolstr(glIsEnabled(GL_BLEND)) << LL_ENDL;
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LL_INFOS() << "GL_DITHER : " << boolstr(glIsEnabled(GL_DITHER)) << LL_ENDL;
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}
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// End
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