Minor tweaks -
A few additional constants for the math stuff, mostly just "for fun" items. Minor fix noted from Imprudence chat of possible crashes. Removal of excess items in the gesture menu. Inclusion of files for tattoo tinting. Reordered the client definitions for alphabetical order. Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -99,24 +99,10 @@ protected:
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void saveIfNeeded();
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// <edit>
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void saveDuplicate();
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class GestureItemForDuplicateCallback : public LLInventoryCallback
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{
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void fire(const LLUUID& inv_item);
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};
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// </edit>
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static void onSaveComplete(const LLUUID& asset_uuid,
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void* user_data,
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S32 status, LLExtStat ext_status);
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// <edit>
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static void onSaveDuplicateComplete(const LLUUID& asset_uuid,
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void* user_data,
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S32 status, LLExtStat ext_status);
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// </edit>
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bool handleSaveChangesDialog(const LLSD& notification, const LLSD& response);
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// Write UI back into gesture
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@@ -149,22 +135,12 @@ protected:
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static void onCommitActive(LLUICtrl* ctrl, void* data);
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static void onClickSave(void* data);
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// <edit>
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static void onClickDuplicate(void* data);
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static void onClickOpen(void* data);
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virtual LLUUID getItemID();
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// </edit>
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static void onClickPreview(void* data);
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static void onDonePreview(LLMultiGesture* gesture, void* data);
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virtual const char *getTitleName() const { return "Gesture"; }
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// <edit>
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virtual BOOL canSaveAs() const;
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virtual void saveAs();
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// </edit>
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protected:
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// LLPreview contains mDescEditor
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LLLineEditor* mTriggerEditor;
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