V3 merge. Slight update. Fixes lighting oddities.

This commit is contained in:
Shyotl
2011-12-16 01:50:57 -06:00
parent 0030ca3af7
commit 1bfa72fa7c
7 changed files with 36 additions and 35 deletions

View File

@@ -30,7 +30,6 @@ ATTRIBUTE vec3 normal;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
mat4 getObjectSkinnedTransform();
void calcAtmospherics(vec3 inPositionEye);

View File

@@ -39,8 +39,6 @@ float calcDirectionalLight(vec3 n, vec3 l);
mat4 getObjectSkinnedTransform();
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
vec3 scaleDownLight(vec3 light);
vec3 scaleUpLight(vec3 light);
VARYING vec3 vary_ambient;
VARYING vec3 vary_directional;