V3 merge. Slight update. Fixes lighting oddities.
This commit is contained in:
@@ -30,7 +30,6 @@ ATTRIBUTE vec3 normal;
|
||||
ATTRIBUTE vec4 diffuse_color;
|
||||
ATTRIBUTE vec2 texcoord0;
|
||||
|
||||
vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
|
||||
mat4 getObjectSkinnedTransform();
|
||||
void calcAtmospherics(vec3 inPositionEye);
|
||||
|
||||
|
||||
@@ -39,8 +39,6 @@ float calcDirectionalLight(vec3 n, vec3 l);
|
||||
mat4 getObjectSkinnedTransform();
|
||||
vec3 atmosAmbient(vec3 light);
|
||||
vec3 atmosAffectDirectionalLight(float lightIntensity);
|
||||
vec3 scaleDownLight(vec3 light);
|
||||
vec3 scaleUpLight(vec3 light);
|
||||
|
||||
VARYING vec3 vary_ambient;
|
||||
VARYING vec3 vary_directional;
|
||||
|
||||
@@ -984,11 +984,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
||||
{
|
||||
gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader";
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true;
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true;
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true;
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true;
|
||||
gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true;
|
||||
gDeferredSkinnedAlphaProgram.mShaderFiles.clear();
|
||||
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
|
||||
@@ -1116,6 +1117,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
||||
gDeferredAlphaProgram.mFeatures.hasGamma = true;
|
||||
gDeferredAlphaProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredAlphaProgram.mFeatures.hasLighting = true;
|
||||
gDeferredAlphaProgram.mFeatures.isAlphaLighting = true;
|
||||
gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
|
||||
if (mVertexShaderLevel[SHADER_DEFERRED] < 1)
|
||||
{
|
||||
@@ -1265,6 +1267,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
|
||||
gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
|
||||
gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
|
||||
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
|
||||
gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;
|
||||
gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;
|
||||
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
|
||||
gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB));
|
||||
|
||||
@@ -7111,7 +7111,6 @@ void LLPipeline::renderDeferredLighting()
|
||||
F32 s = volume->getLightRadius()*1.5f;
|
||||
|
||||
LLColor3 col = volume->getLightColor();
|
||||
col *= volume->getLightIntensity();
|
||||
|
||||
if (col.magVecSquared() < 0.001f)
|
||||
{
|
||||
@@ -7225,7 +7224,6 @@ void LLPipeline::renderDeferredLighting()
|
||||
setupSpotLight(gDeferredSpotLightProgram, drawablep);
|
||||
|
||||
LLColor3 col = volume->getLightColor();
|
||||
col *= volume->getLightIntensity();
|
||||
|
||||
//vertex positions are encoded so the 3 bits of their vertex index
|
||||
//correspond to their axis facing, with bit position 3,2,1 matching
|
||||
@@ -7335,7 +7333,6 @@ void LLPipeline::renderDeferredLighting()
|
||||
setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
|
||||
|
||||
LLColor3 col = volume->getLightColor();
|
||||
col *= volume->getLightIntensity();
|
||||
|
||||
gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
|
||||
gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s*s);
|
||||
|
||||
Reference in New Issue
Block a user