V3 merge. Slight update. Fixes lighting oddities.

This commit is contained in:
Shyotl
2011-12-16 01:50:57 -06:00
parent 0030ca3af7
commit 1bfa72fa7c
7 changed files with 36 additions and 35 deletions

View File

@@ -2,31 +2,25 @@
* @file llshadermgr.cpp
* @brief Shader manager implementation.
*
* $LicenseInfo:firstyear=2005&license=viewergpl$
*
* Copyright (c) 2005-2009, Linden Research, Inc.
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
* Copyright (C) 2010, Linden Research, Inc.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -116,9 +110,13 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
if (!shader->attachObject("lighting/sumLightsSpecularV.glsl"))
if (!features->isAlphaLighting)
{
return FALSE;
if (!shader->attachObject("lighting/sumLightsSpecularV.glsl"))
{
return FALSE;
}
}
if (!shader->attachObject("lighting/lightSpecularV.glsl"))
@@ -133,9 +131,12 @@ BOOL LLShaderMgr::attachShaderFeatures(LLGLSLShader * shader)
return FALSE;
}
if (!shader->attachObject("lighting/sumLightsV.glsl"))
if (!features->isAlphaLighting)
{
return FALSE;
if (!shader->attachObject("lighting/sumLightsV.glsl"))
{
return FALSE;
}
}
if (!shader->attachObject("lighting/lightV.glsl"))
@@ -570,7 +571,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
//we can't have any lines longer than 1024 characters
//or any shaders longer than 1024 lines... deal - DaveP
//or any shaders longer than 4096 lines... deal - DaveP
GLcharARB buff[1024];
GLcharARB* text[4096];
GLuint count = 0;
@@ -588,7 +589,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
text[count++] = strdup("#define ATTRIBUTE attribute\n");
text[count++] = strdup("#define VARYING varying\n");
}
else if (version < 3.f)
else if (version < 3.3f)
{
//set version to 1.20
text[count++] = strdup("#version 120\n");
@@ -808,6 +809,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
dumpObjectLog(ret);
error_str = get_object_log(ret);
#if LL_WINDOWS
std::stringstream ostr;
//dump shader source for debugging
for (GLuint i = 0; i < count; i++)
@@ -824,6 +826,7 @@ GLhandleARB LLShaderMgr::loadShaderFile(const std::string& filename, S32 & shade
}
LL_WARNS("ShaderLoading") << "\n" << ostr.str() << llendl;
#endif // LL_WINDOWS
glDeleteObjectARB(ret); //no longer need handle
ret = 0;
}