V3 merge. Slight update. Fixes lighting oddities.
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@@ -75,7 +75,7 @@ BOOL shouldChange(const LLVector4& v1, const LLVector4& v2)
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LLShaderFeatures::LLShaderFeatures()
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: calculatesLighting(false), isShiny(false), isFullbright(false), hasWaterFog(false),
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hasTransport(false), hasSkinning(false), hasObjectSkinning(false), hasAtmospherics(false), isSpecular(false),
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hasGamma(false), hasLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false),
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hasGamma(false), hasLighting(false), isAlphaLighting(false), calculatesAtmospherics(false), mIndexedTextureChannels(0), disableTextureIndex(false),
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hasAlphaMask(false)
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{
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}
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