Using new LLLightState class instead of direct glLight calls, also other misc cleanup.

This commit is contained in:
Shyotl
2011-05-19 18:56:49 -05:00
parent 503b99c54e
commit 1bb009dcf7
3 changed files with 106 additions and 77 deletions

View File

@@ -638,6 +638,7 @@ void settings_setup_listeners()
gSavedSettings.getControl("MuteUI")->getSignal()->connect(boost::bind(&handleAudioVolumeChanged, _1));
gSavedSettings.getControl("RenderVBOEnable")->getSignal()->connect(boost::bind(&handleRenderUseVBOChanged, _1));
gSavedSettings.getControl("RenderVBOMappingDisable")->getSignal()->connect(boost::bind(&handleRenderUseVBOMappingChanged, _1));
gSavedSettings.getControl("RenderPreferStreamDraw")->getSignal()->connect(boost::bind(&handleResetVertexBuffersChanged, _1));
gSavedSettings.getControl("WLSkyDetail")->getSignal()->connect(boost::bind(&handleWLSkyDetailChanged, _1));
gSavedSettings.getControl("NumpadControl")->getSignal()->connect(boost::bind(&handleNumpadControlChanged, _1));
gSavedSettings.getControl("JoystickAxis0")->getSignal()->connect(boost::bind(&handleJoystickChanged, _1));