Using new LLLightState class instead of direct glLight calls, also other misc cleanup.

This commit is contained in:
Shyotl
2011-05-19 18:56:49 -05:00
parent 503b99c54e
commit 1bb009dcf7
3 changed files with 106 additions and 77 deletions

View File

@@ -10686,6 +10686,17 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderPreferStreamDraw</key>
<map>
<key>Comment</key>
<string>Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>RenderVolumeLODFactor</key>
<map>
<key>Comment</key>