Using new LLLightState class instead of direct glLight calls, also other misc cleanup.
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@@ -10686,6 +10686,17 @@
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>RenderPreferStreamDraw</key>
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<map>
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<key>Comment</key>
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<string>Use GL_STREAM_DRAW in place of GL_DYNAMIC_DRAW</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>0</integer>
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</map>
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<key>RenderVolumeLODFactor</key>
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<map>
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<key>Comment</key>
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