Removed a bunch of calls on the UI handlers that were creating listens for events that could never happen due to lacking the actual UI element. Also changed the posestand submenu to follow LL naming procedures.
Signed-off-by: Beeks <HgDelirium@gmail.com>
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@@ -784,7 +784,7 @@ void init_menus()
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// <dogmode>
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// Add in the pose stand -------------------------------------------
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LLMenuGL* sub = new LLMenuGL("Pose Stand");
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LLMenuGL* sub = new LLMenuGL("Pose Stand...");
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menu->appendMenu(sub);
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sub->append(new LLMenuItemCallGL( "Legs Together Arms Out", &handle_pose_stand_ltao, NULL));
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@@ -1432,7 +1432,7 @@ void init_debug_rendering_menu(LLMenuGL* menu)
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menu->appendSeparator();
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menu->append(new LLMenuItemCheckGL("Axes", menu_toggle_control, NULL, menu_check_control, (void*)"ShowAxes"));
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// menu->append(new LLMenuItemCheckGL("Cull Small Objects", toggle_cull_small, NULL, menu_check_control, (void*)"RenderCullBySize"));
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//menu->append(new LLMenuItemCheckGL("Cull Small Objects", toggle_cull_small, NULL, menu_check_control, (void*)"RenderCullBySize"));
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menu->appendSeparator();
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menu->append(new LLMenuItemToggleGL("Hide Selected", &gHideSelectedObjects));
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