Deferred has sky and water textures now. Underwater is still borked.
Deferred fastalpha behaves a bit better. Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2) Added a few things missed related to spatial-parition updating. Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
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@@ -1544,7 +1544,7 @@ LLViewerWindow::LLViewerWindow(
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{
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gSavedSettings.setBOOL("RenderVBOEnable", FALSE);
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}
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LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"));
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LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable"));
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if (LLFeatureManager::getInstance()->isSafe()
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|| (gSavedSettings.getS32("LastFeatureVersion") != LLFeatureManager::getInstance()->getVersion())
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