Deferred has sky and water textures now. Underwater is still borked.
Deferred fastalpha behaves a bit better. Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2) Added a few things missed related to spatial-parition updating. Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
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@@ -456,7 +456,6 @@ void LLViewerObject::initVOClasses()
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llinfos << "Viewer Object size: " << sizeof(LLViewerObject) << llendl;
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LLVOGrass::initClass();
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LLVOWater::initClass();
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LLVOSky::initClass();
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LLVOVolume::initClass();
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}
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