Deferred has sky and water textures now. Underwater is still borked.
Deferred fastalpha behaves a bit better. Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2) Added a few things missed related to spatial-parition updating. Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
This commit is contained in:
@@ -141,8 +141,8 @@ void LLDrawPoolTree::endRenderPass(S32 pass)
|
||||
void LLDrawPoolTree::beginDeferredPass(S32 pass)
|
||||
{
|
||||
LLFastTimer t(LLFastTimer::FTM_RENDER_TREES);
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.5f);
|
||||
|
||||
gGL.setAlphaRejectSettings(LLRender::CF_GREATER, 0.f);
|
||||
|
||||
shader = &gDeferredTreeProgram;
|
||||
shader->bind();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user