Deferred has sky and water textures now. Underwater is still borked.

Deferred fastalpha behaves a bit better.
Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo
Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2)
Added a few things missed related to spatial-parition updating.
Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
This commit is contained in:
Shyotl
2011-03-08 18:36:59 -06:00
parent 60f3104eb6
commit 1b039a1be6
32 changed files with 708 additions and 375 deletions

View File

@@ -9843,6 +9843,17 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderVBOMappingDisable</key>
<map>
<key>Comment</key>
<string>Disable VBO glMapBufferARB</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>RenderVolumeLODFactor</key>
<map>
<key>Comment</key>
@@ -12800,6 +12811,17 @@
<key>Value</key>
<integer>1</integer>
</map>
<key>SkipReflectOcclusionUpdates</key>
<map>
<key>Comment</key>
<string>Enable optimization that prevents occlusion updates for refelction pass</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>UseOutfitFolders</key>
<map>
<key>Comment</key>