Deferred has sky and water textures now. Underwater is still borked.
Deferred fastalpha behaves a bit better. Pulled over patch for https://jira.secondlife.com/browse/STORM-336 and https://jira.secondlife.com/browse/STORM-1011 from linden repo Sky rendered using new LL method. Assuming this fixes issues on AMD cards(works on cat 11.2) Added a few things missed related to spatial-parition updating. Added 'SkipReflectOcclusionUpdates' setting that prevents occlusion updates for reflection pass. Less taxing on CPU.
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@@ -9843,6 +9843,17 @@
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>RenderVBOMappingDisable</key>
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<map>
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<key>Comment</key>
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<string>Disable VBO glMapBufferARB</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>RenderVolumeLODFactor</key>
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<map>
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<key>Comment</key>
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@@ -12800,6 +12811,17 @@
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>SkipReflectOcclusionUpdates</key>
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<map>
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<key>Comment</key>
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<string>Enable optimization that prevents occlusion updates for refelction pass</string>
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<key>Persist</key>
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<integer>1</integer>
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<key>Type</key>
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<string>Boolean</string>
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<key>Value</key>
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<integer>1</integer>
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</map>
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<key>UseOutfitFolders</key>
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<map>
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<key>Comment</key>
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