Updates to the Sound Explorer to make it more TPV compliant.

Signed-off-by: Beeks <HgDelirium@gmail.com>
This commit is contained in:
Beeks
2010-09-06 18:16:36 -04:00
parent f0af073595
commit 1a5e1a6113
3 changed files with 94 additions and 177 deletions

View File

@@ -79,10 +79,7 @@ BOOL LLFloaterExploreSounds::postBuild(void)
childSetDoubleClickCallback("sound_list", handle_play_locally, this); childSetDoubleClickCallback("sound_list", handle_play_locally, this);
childSetAction("play_locally_btn", handle_play_locally, this); childSetAction("play_locally_btn", handle_play_locally, this);
childSetAction("play_in_world_btn", handle_play_in_world, this);
childSetAction("play_ambient_btn", handle_play_ambient, this);
childSetAction("look_at_btn", handle_look_at, this); childSetAction("look_at_btn", handle_look_at, this);
childSetAction("copy_uuid_btn", handle_copy_uuid, this);
childSetAction("stop_btn", handle_stop, this); childSetAction("stop_btn", handle_stop, this);
LLScrollListCtrl* list = getChild<LLScrollListCtrl>("sound_list"); LLScrollListCtrl* list = getChild<LLScrollListCtrl>("sound_list");
@@ -209,13 +206,27 @@ BOOL LLFloaterExploreSounds::tick()
LLSD& playing_column = element["columns"][0]; LLSD& playing_column = element["columns"][0];
playing_column["column"] = "playing"; playing_column["column"] = "playing";
if(item.mPlaying) if (item.mIsLooped)
{
playing_column["value"] = " Looping";
}
else if(item.mPlaying)
{
playing_column["value"] = " Playing"; playing_column["value"] = " Playing";
}
else else
playing_column["value"] = llformat("%.1f min ago", (LLTimer::getElapsedSeconds() - item.mTimeStopped) / 60.f); {
S32 time = (LLTimer::getElapsedSeconds() - item.mTimeStopped);
S32 hours = time / 3600;
S32 mins = time / 60;
S32 secs = time % 60;
playing_column["value"] = llformat("%d:%02d:%02d", hours,mins,secs);
}
LLSD& type_column = element["columns"][1]; LLSD& type_column = element["columns"][1];
type_column["column"] = "type"; type_column["column"] = "type";
type_column["type"] = "icon";
if(item.mType == LLAudioEngine::AUDIO_TYPE_UI) if(item.mType == LLAudioEngine::AUDIO_TYPE_UI)
{ {
// this shouldn't happen for now, as UI is forbidden in the log // this shouldn't happen for now, as UI is forbidden in the log
@@ -224,16 +235,18 @@ BOOL LLFloaterExploreSounds::tick()
else else
{ {
std::string type; std::string type;
std::string icon;
if(is_avatar) if(is_avatar)
{ {
type = "Avatar"; type = "Avatar";
icon = "inv_item_gesture.tga";
} }
else else
{ {
if(item.mIsTrigger) if(item.mIsTrigger)
{ {
type = "llTriggerSound"; type = "llTriggerSound";
icon = "inv_item_sound.tga";
} }
else else
{ {
@@ -241,10 +254,12 @@ BOOL LLFloaterExploreSounds::tick()
type = "llLoopSound"; type = "llLoopSound";
else else
type = "llPlaySound"; type = "llPlaySound";
icon = "inv_item_object.tga";
} }
} }
type_column["value"] = type; type_column["value"] = icon;
type_column["tool_tip"] = type;
} }
LLSD& owner_column = element["columns"][2]; LLSD& owner_column = element["columns"][2];
@@ -262,10 +277,8 @@ BOOL LLFloaterExploreSounds::tick()
LLSD& sound_column = element["columns"][3]; LLSD& sound_column = element["columns"][3];
sound_column["column"] = "sound"; sound_column["column"] = "sound";
if (item.mOwnerID == gAgent.getID()) std::string uuid = item.mAssetID.asString();
sound_column["value"] = item.mAssetID.asString(); sound_column["value"] = uuid.substr(0, uuid.find_first_of("-")) + "...";
else
sound_column["value"] = LLUUID::null.asString();
list->addElement(element, ADD_BOTTOM); list->addElement(element, ADD_BOTTOM);
} }
@@ -298,80 +311,6 @@ void LLFloaterExploreSounds::handle_play_locally(void* user_data)
} }
} }
// static
void LLFloaterExploreSounds::handle_play_in_world(void* user_data)
{
LLFloaterExploreSounds* floater = (LLFloaterExploreSounds*)user_data;
LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("sound_list");
std::vector<LLScrollListItem*> selection = list->getAllSelected();
std::vector<LLScrollListItem*>::iterator selection_iter = selection.begin();
std::vector<LLScrollListItem*>::iterator selection_end = selection.end();
for( ; selection_iter != selection_end; ++selection_iter)
{
LLSoundHistoryItem item = floater->getItem((*selection_iter)->getValue());
if(item.mID.isNull()) continue;
LLMessageSystem* msg = gMessageSystem;
msg->newMessageFast(_PREHASH_SoundTrigger);
msg->nextBlockFast(_PREHASH_SoundData);
msg->addUUIDFast(_PREHASH_SoundID, item.mAssetID);
// Client untrusted, ids set on sim
msg->addUUIDFast(_PREHASH_OwnerID, LLUUID::null );
msg->addUUIDFast(_PREHASH_ObjectID, LLUUID::null );
msg->addUUIDFast(_PREHASH_ParentID, LLUUID::null );
msg->addU64Fast(_PREHASH_Handle, gAgent.getRegion()->getHandle());
LLVector3 position = gAgent.getPositionAgent();
msg->addVector3Fast(_PREHASH_Position, position);
msg->addF32Fast(_PREHASH_Gain, 1.0f);
gAgent.sendMessage();
}
}
// static
void LLFloaterExploreSounds::handle_play_ambient(void* user_data)
{
LLParcel *parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
if(!gAgent.isInGroup(parcel->getGroupID()))
{
LLChat chat;
chat.mSourceType = CHAT_SOURCE_SYSTEM;
chat.mText = llformat("Can't play ambient sound: Must be on land you're grouped to.");
LLFloaterChat::addChat(chat);
return;
}
LLFloaterExploreSounds* floater = (LLFloaterExploreSounds*)user_data;
LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("sound_list");
std::vector<LLScrollListItem*> selection = list->getAllSelected();
std::vector<LLScrollListItem*>::iterator selection_iter = selection.begin();
std::vector<LLScrollListItem*>::iterator selection_end = selection.end();
for( ; selection_iter != selection_end; ++selection_iter)
{
LLSoundHistoryItem item = floater->getItem((*selection_iter)->getValue());
if(item.mID.isNull()) continue;
int gain = 0.01f;
for(int i = 0; i < 2; i++)
{
gMessageSystem->newMessageFast(_PREHASH_SoundTrigger);
gMessageSystem->nextBlockFast(_PREHASH_SoundData);
gMessageSystem->addUUIDFast(_PREHASH_SoundID, item.mAssetID);
gMessageSystem->addUUIDFast(_PREHASH_OwnerID, LLUUID::null);
gMessageSystem->addUUIDFast(_PREHASH_ObjectID, LLUUID::null);
gMessageSystem->addUUIDFast(_PREHASH_ParentID, LLUUID::null);
gMessageSystem->addU64Fast(_PREHASH_Handle, gAgent.getRegion()->getHandle());
LLVector3d pos = -from_region_handle(gAgent.getRegion()->getHandle());
gMessageSystem->addVector3Fast(_PREHASH_Position, (LLVector3)pos);
gMessageSystem->addF32Fast(_PREHASH_Gain, gain);
gMessageSystem->sendReliable(gAgent.getRegionHost());
gain = 1.0f;
}
}
}
// static // static
void LLFloaterExploreSounds::handle_look_at(void* user_data) void LLFloaterExploreSounds::handle_look_at(void* user_data)
{ {
@@ -407,34 +346,6 @@ void LLFloaterExploreSounds::handle_look_at(void* user_data)
gAgent.setCameraAnimating(FALSE); gAgent.setCameraAnimating(FALSE);
} }
// static
void LLFloaterExploreSounds::handle_open(void* user_data)
{
}
// static
void LLFloaterExploreSounds::handle_copy_uuid(void* user_data)
{
LLFloaterExploreSounds* floater = (LLFloaterExploreSounds*)user_data;
LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("sound_list");
LLUUID selection = list->getSelectedValue().asUUID(); // Single item only
LLSoundHistoryItem item = floater->getItem(selection);
if(item.mID.isNull()) return;
if (item.mOwnerID == gAgent.getID())
{
gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(item.mAssetID.asString()));
}
else
{
LLChat chat;
chat.mSourceType = CHAT_SOURCE_SYSTEM;
chat.mText = llformat("Can't copy UUIDs you don't own.");
LLFloaterChat::addChat(chat);
}
}
// static // static
void LLFloaterExploreSounds::handle_stop(void* user_data) void LLFloaterExploreSounds::handle_stop(void* user_data)
{ {

View File

@@ -1,41 +1,37 @@
// <edit> // <edit>
#ifndef LL_LLFLOATEREXPLORESOUNDS_H #ifndef LL_LLFLOATEREXPLORESOUNDS_H
#define LL_LLFLOATEREXPLORESOUNDS_H #define LL_LLFLOATEREXPLORESOUNDS_H
#include "llfloater.h" #include "llfloater.h"
#include "llaudioengine.h" #include "llaudioengine.h"
class LLFloaterExploreSounds class LLFloaterExploreSounds
: public LLFloater, public LLEventTimer : public LLFloater, public LLEventTimer
{ {
public: public:
LLFloaterExploreSounds(); LLFloaterExploreSounds();
BOOL postBuild(void); BOOL postBuild(void);
void close(bool app_quitting); void close(bool app_quitting);
BOOL tick(); BOOL tick();
LLSoundHistoryItem getItem(LLUUID itemID); LLSoundHistoryItem getItem(LLUUID itemID);
static void handle_play_locally(void* user_data); static void handle_play_locally(void* user_data);
static void handle_play_in_world(void* user_data); static void handle_look_at(void* user_data);
static void handle_play_ambient(void* user_data); static void handle_stop(void* user_data);
static void handle_look_at(void* user_data);
static void handle_open(void* user_data); private:
static void handle_copy_uuid(void* user_data); virtual ~LLFloaterExploreSounds();
static void handle_stop(void* user_data); std::list<LLSoundHistoryItem> mLastHistory;
private: // static stuff!
virtual ~LLFloaterExploreSounds(); public:
std::list<LLSoundHistoryItem> mLastHistory; static LLFloaterExploreSounds* sInstance;
// static stuff! static void toggle();
public: };
static LLFloaterExploreSounds* sInstance;
#endif
static void toggle(); // </edit>
};
#endif
// </edit>

View File

@@ -1,31 +1,41 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?> <?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_drag_on_left="false" can_minimize="true" <floater can_close="true" can_drag_on_left="false" can_minimize="true"
can_resize="true" height="300" width="500" min_width="500" min_height="170" can_resize="true" height="300" width="350" min_width="350" min_height="170"
name="floater_explore_sounds" title="Sounds" rect_control="FloaterSoundsRect"> name="floater_explore_sounds" title="Sounds" rect_control="FloaterSoundsRect">
<check_box follows="top|left" bottom_delta="-40" left="5" width="64" name="avatars_chk" label="Avatars" control_name="FloaterSoundsLogAvatars" /> <text type="string" length="50" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
<check_box follows="top|left" bottom_delta="0" left_delta="64" width="64" name="objects_chk" label="Objects" initial_value="true" control_name="FloaterSoundsLogObjects" /> bottom="-32" drop_shadow_visible="true" enabled="true" follows="left|top"
<check_box follows="top|left" bottom_delta="0" left_delta="64" width="160" name="collision_chk" label="Default Collision Sounds" control_name="FloaterSoundsLogCollisions" /> font="SansSerifSmall" h_pad="0" halign="left" height="12" left="10"
<check_box follows="top|left" bottom_delta="0" left_delta="160" width="110" name="repeated_asset_chk" label="Repeated Asset" control_name="FloaterSoundsLogRepeats" /> mouse_opaque="true" name="result_label" v_pad="0" width="60">
<check_box follows="top|left" bottom_delta="0" left_delta="110" width="80" name="pause_chk" label="Pause Log" initial_value="false"/> Sources:
<scroll_list bottom="50" can_resize="true" column_padding="0" draw_heading="true" </text>
<check_box follows="top|left" bottom_delta="-5" left_delta="55" width="64" name="avatars_chk"
label="Avatars" control_name="FloaterSoundsLogAvatars" />
<check_box follows="top|left" bottom_delta="0" left_delta="64" width="64" name="objects_chk"
label="Objects" initial_value="true" control_name="FloaterSoundsLogObjects" />
<check_box follows="top|left" bottom_delta="0" left_delta="64" width="160" name="collision_chk"
label="Default Collision Sounds" control_name="FloaterSoundsLogCollisions" />
<text type="string" length="50" bg_visible="false" border_drop_shadow_visible="false" border_visible="false"
bottom="-52" drop_shadow_visible="true" enabled="true" follows="left|top"
font="SansSerifSmall" h_pad="0" halign="left" height="12" left="10"
mouse_opaque="true" name="result_label" v_pad="0" width="60">
Controls:
</text>
<check_box follows="top|left" bottom_delta="-5" left_delta="55" width="110" name="repeated_asset_chk"
label="Show Repeats" control_name="FloaterSoundsLogRepeats" />
<check_box follows="top|left" bottom_delta="0" left_delta="110" width="80" name="pause_chk"
label="Pause Log" initial_value="false"/>
<scroll_list bottom="30" can_resize="true" column_padding="0" draw_heading="true"
follows="left|top|bottom|right" left="10" multi_select="true" follows="left|top|bottom|right" left="10" multi_select="true"
name="sound_list" search_column="0" top="-40" right="-10"> name="sound_list" search_column="0" top="-60" right="-10">
<column dynamicwidth="false" width="80" label="Playing" name="playing" /> <column width="20" tool_tip="Type" name="type" />
<column dynamicwidth="false" width="100" label="Type" name="type" /> <column width="50" label="Time" name="playing" />
<column dynamicwidth="true" label="Owner" name="owner" /> <column dynamicwidth="true" width="150" label="Owner" name="owner" />
<column dynamicwidth="true" label="Sound" name="sound" /> <column width="80" label="Sound" name="sound" />
</scroll_list> </scroll_list>
<button bottom="28" follows="bottom|left" height="20" label="Play Locally" name="play_locally_btn" <button bottom="6" follows="bottom|left" height="20" label="Stop" name="stop_btn"
left="10" width="95"/> left="10" width="95"/>
<button bottom_delta="0" follows="bottom|left" height="20" label="Play In World" name="play_in_world_btn" <button bottom_delta="0" follows="bottom|left" height="20" label="Look At" name="look_at_btn"
left_delta="100" width="95"/> left_delta="100" width="95"/>
<button bottom="28" follows="bottom|left" height="20" label="Play Ambient" name="play_ambient_btn" <button bottom_delta="0" follows="bottom|left" height="20" label="Play Locally" name="play_locally_btn"
left_delta="100" width="95"/>
<button bottom="6" follows="bottom|left" height="20" label="Look At" name="look_at_btn"
left="10" width="95"/>
<button bottom_delta="0" follows="bottom|left" height="20" label="Copy UUID" name="copy_uuid_btn"
left_delta="100" width="95"/>
<button bottom_delta="0" follows="bottom|left" height="20" label="Stop" name="stop_btn"
left_delta="100" width="95"/> left_delta="100" width="95"/>
</floater> </floater>