SH-4050 FIX camera goes below ground when avatar offset set to 0
Added a constraint to ensure that the avatar's height (with offset) does not go below 0.1 meters. Camera was getting confused since the avatar's effective height was negative. Note the avatar is mostly underground/contorted even at 0.1 meters, but most users setting values this low will be making ultra-tinies and would be hiding the avatar mesh. Camera stays above ground when height is at 0.1. Conflicts: indra/llappearance/llavatarappearance.cpp
This commit is contained in:
committed by
Latif Khalifa
parent
add9bb9945
commit
1a3e2ff18e
@@ -41,6 +41,8 @@ extern const S32 SCRATCH_TEX_WIDTH;
|
||||
extern const S32 SCRATCH_TEX_HEIGHT;
|
||||
extern const S32 IMPOSTOR_PERIOD;
|
||||
|
||||
static const U32 AVATAR_HOVER = 11001;
|
||||
|
||||
//--------------------------------------------------------------------
|
||||
// Enums
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user