Shyotl's ATI sky fix
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@@ -160,7 +160,8 @@ BOOL LLGLSLShader::createShader(vector<string> * attributes,
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BOOL LLGLSLShader::attachObject(std::string object)
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{
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if (LLShaderMgr::instance()->mShaderObjects.count(object) > 0)
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std::map<std::string, GLhandleARB> &ShaderObjects = LLShaderMgr::instance()->mShaderObjects;
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if (ShaderObjects.find(object) != ShaderObjects.end())
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{
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stop_glerror();
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glAttachObjectARB(mProgramObject, LLShaderMgr::instance()->mShaderObjects[object]);
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