Stabbed some blendfunc state issues. This fixes some ui flicker which popped up recently (perhaps after merging, or I just never noticed it before then)
This commit is contained in:
@@ -7892,6 +7892,7 @@ void LLPipeline::renderDeferredLighting()
|
||||
gGL.matrixMode(LLRender::MM_MODELVIEW);
|
||||
gGL.popMatrix();
|
||||
}
|
||||
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
||||
}
|
||||
|
||||
gGL.setColorMask(true, true);
|
||||
|
||||
Reference in New Issue
Block a user