Stabbed some blendfunc state issues. This fixes some ui flicker which popped up recently (perhaps after merging, or I just never noticed it before then)

This commit is contained in:
Shyotl
2013-03-30 00:57:49 -05:00
parent 92cc65bf5e
commit 1965224912
4 changed files with 6 additions and 0 deletions

View File

@@ -215,10 +215,12 @@ void LLDrawPoolTerrain::render(S32 pass)
else if (gGLManager.mNumTextureUnits < 4)
{
renderFull2TU();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
else
{
renderFull4TU();
gGL.setSceneBlendType(LLRender::BT_ALPHA);
}
}