Stabbed some blendfunc state issues. This fixes some ui flicker which popped up recently (perhaps after merging, or I just never noticed it before then)
This commit is contained in:
@@ -1639,6 +1639,7 @@ void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar)
|
||||
LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
|
||||
|
||||
renderRigged(avatar, RIGGED_ALPHA);
|
||||
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
||||
gGL.setColorMask(true, false);
|
||||
}
|
||||
}
|
||||
@@ -1656,6 +1657,7 @@ void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar)
|
||||
LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
|
||||
|
||||
renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
|
||||
gGL.setSceneBlendType(LLRender::BT_ALPHA);
|
||||
gGL.setColorMask(true, false);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user