Stabbed some blendfunc state issues. This fixes some ui flicker which popped up recently (perhaps after merging, or I just never noticed it before then)

This commit is contained in:
Shyotl
2013-03-30 00:57:49 -05:00
parent 92cc65bf5e
commit 1965224912
4 changed files with 6 additions and 0 deletions

View File

@@ -1639,6 +1639,7 @@ void LLDrawPoolAvatar::renderRiggedAlpha(LLVOAvatar* avatar)
LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
renderRigged(avatar, RIGGED_ALPHA);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.setColorMask(true, false);
}
}
@@ -1656,6 +1657,7 @@ void LLDrawPoolAvatar::renderRiggedFullbrightAlpha(LLVOAvatar* avatar)
LLRender::BF_ONE_MINUS_SOURCE_ALPHA);
renderRigged(avatar, RIGGED_FULLBRIGHT_ALPHA);
gGL.setSceneBlendType(LLRender::BT_ALPHA);
gGL.setColorMask(true, false);
}
}