Stabbed some blendfunc state issues. This fixes some ui flicker which popped up recently (perhaps after merging, or I just never noticed it before then)
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@@ -351,6 +351,7 @@ void LLDrawPoolAlpha::render(S32 pass)
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gHighlightProgram.unbind();
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}
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}
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gGL.setSceneBlendType(LLRender::BT_ALPHA);
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}
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void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
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