MAINT-2968 disable client GL namegen, go spec
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@@ -407,13 +407,13 @@ void LLPostProcess::createScreenTextures()
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stop_glerror();
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if(mDepthTexture)
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LLImageGL::deleteTextures(type, 0, 0, 1, &mDepthTexture, true);
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LLImageGL::deleteTextures(1, &mDepthTexture);
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for(std::list<LLPointer<LLPostProcessShader> >::iterator it=mShaders.begin();it!=mShaders.end();++it)
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{
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if((*it)->getDepthChannel()>=0)
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{
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LLImageGL::generateTextures(type, GL_DEPTH_COMPONENT24, 1, &mDepthTexture);
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LLImageGL::generateTextures(1, &mDepthTexture);
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gGL.getTexUnit(0)->bindManual(type, mDepthTexture);
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LLImageGL::setManualImage(LLTexUnit::getInternalType(type), 0, GL_DEPTH_COMPONENT24, mScreenWidth, mScreenHeight, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT, NULL, false);
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stop_glerror();
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@@ -451,7 +451,7 @@ void LLPostProcess::destroyGL()
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mRenderTarget[0].release();
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mRenderTarget[1].release();
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if(mDepthTexture)
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LLImageGL::deleteTextures(LLTexUnit::TT_RECT_TEXTURE, 0, 0, 1, &mDepthTexture, true);
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LLImageGL::deleteTextures(1, &mDepthTexture);
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mDepthTexture=0;
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mNoiseTexture = NULL ;
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mVBO = NULL ;
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