Audio engine, fix Wind Synth
This commit is contained in:
@@ -823,7 +823,7 @@ void LLAudioEngine::triggerSound(const LLUUID &audio_uuid, const LLUUID& owner_i
|
||||
// Create a new source (since this can't be associated with an existing source.
|
||||
//llinfos << "Localized: " << audio_uuid << llendl;
|
||||
|
||||
if (mMuted)
|
||||
if (mMuted || gain < FLT_EPSILON*2)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user