Some minor cleanup. Bringing stuff in-line with current to ensure it all works before mesh is actually plugged in.
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@@ -992,7 +992,6 @@ public:
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void generateSilhouetteVertices(std::vector<LLVector3> &vertices,
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std::vector<LLVector3> &normals,
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std::vector<S32> &segments,
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const LLVector3& view_vec,
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const LLMatrix4& mat,
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const LLMatrix3& norm_mat,
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