Some minor cleanup. Bringing stuff in-line with current to ensure it all works before mesh is actually plugged in.
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@@ -3980,7 +3980,6 @@ S32 LLVolume::getNumTriangles() const
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//-----------------------------------------------------------------------------
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void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
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std::vector<LLVector3> &normals,
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std::vector<S32> &segments,
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const LLVector3& obj_cam_vec_in,
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const LLMatrix4& mat_in,
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const LLMatrix3& norm_mat_in,
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@@ -3999,7 +3998,6 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
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vertices.clear();
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normals.clear();
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segments.clear();
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S32 cur_index = 0;
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//for each face
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@@ -4084,13 +4082,11 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
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vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].getNormal()*0.1f);
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normals.push_back(LLVector3(0,0,1));
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normals.push_back(LLVector3(0,0,1));
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segments.push_back(vertices.size());
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#if DEBUG_SILHOUETTE_BINORMALS
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vertices.push_back(face.mVertices[j].getPosition());
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vertices.push_back(face.mVertices[j].getPosition() + face.mVertices[j].mBinormal*0.1f);
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normals.push_back(LLVector3(0,0,1));
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normals.push_back(LLVector3(0,0,1));
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segments.push_back(vertices.size());
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#endif
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}
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@@ -4196,7 +4192,6 @@ void LLVolume::generateSilhouetteVertices(std::vector<LLVector3> &vertices,
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t.normalize3fast();
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normals.push_back(LLVector3(t[0], t[1], t[2]));
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segments.push_back(vertices.size());
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}
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}
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}
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