llgl/llglext updated. TODO: repackage glext from ll's viewer-development branch so this will compile. (I manually extracted glext-68-windows-20110406.tar.bz2 in my build environment just for now.)

This commit is contained in:
Shyotl
2011-08-27 04:49:51 -05:00
parent 2e8b363899
commit 174c1800cc
10 changed files with 506 additions and 184 deletions

View File

@@ -42,6 +42,7 @@
#include "llrender.h"
#include "llvector4a.h"
#include "llcontrol.h"
#include "llglslshader.h"
//============================================================================
@@ -88,6 +89,59 @@ void LLVBOPool::releaseName(GLuint name)
LLVertexBuffer::sGLCount--;
}
const U32 FENCE_WAIT_TIME_NANOSECONDS = 10000; //1 ms
class LLGLSyncFence : public LLGLFence
{
public:
#ifdef GL_ARB_sync
GLsync mSync;
#endif
LLGLSyncFence()
{
#ifdef GL_ARB_sync
mSync = 0;
#endif
}
virtual ~LLGLSyncFence()
{
#ifdef GL_ARB_sync
if (mSync)
{
glDeleteSync(mSync);
}
#endif
}
void placeFence()
{
#ifdef GL_ARB_sync
if (mSync)
{
glDeleteSync(mSync);
}
mSync = glFenceSync(GL_SYNC_GPU_COMMANDS_COMPLETE, 0);
#endif
}
void wait()
{
#ifdef GL_ARB_sync
if (mSync)
{
while (glClientWaitSync(mSync, 0, FENCE_WAIT_TIME_NANOSECONDS) == GL_TIMEOUT_EXPIRED)
{ //track the number of times we've waited here
static S32 waits = 0;
waits++;
}
}
#endif
}
};
S32 LLVertexBuffer::sTypeSize[LLVertexBuffer::TYPE_MAX] =
{
@@ -334,6 +388,7 @@ void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indi
glDrawRangeElements(sGLMode[mode], start, end, count, GL_UNSIGNED_SHORT,
idx);
stop_glerror();
placeFence();
}
void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
@@ -365,6 +420,7 @@ void LLVertexBuffer::draw(U32 mode, U32 count, U32 indices_offset) const
glDrawElements(sGLMode[mode], count, GL_UNSIGNED_SHORT,
((U16*) getIndicesPointer()) + indices_offset);
stop_glerror();
placeFence();
}
void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
@@ -390,6 +446,7 @@ void LLVertexBuffer::drawArrays(U32 mode, U32 first, U32 count) const
stop_glerror();
glDrawArrays(sGLMode[mode], first, count);
stop_glerror();
placeFence();
}
//static
@@ -470,7 +527,8 @@ LLVertexBuffer::LLVertexBuffer(U32 typemask, S32 usage, bool strided) :
mResized(FALSE),
mDynamicSize(FALSE),
mIsStrided(strided),
mStride(0)
mStride(0),
mFence(NULL)
{
LLMemType mt(LLMemType::MTYPE_VERTEX_DATA);
if (!sEnableVBOs)
@@ -570,9 +628,40 @@ LLVertexBuffer::~LLVertexBuffer()
destroyGLIndices();
sCount--;
if (mFence)
{
delete mFence;
}
mFence = NULL;
llassert_always(!mMappedData && !mMappedIndexData) ;
};
void LLVertexBuffer::placeFence() const
{
/*if (!mFence && useVBOs())
{
if (gGLManager.mHasSync)
{
mFence = new LLGLSyncFence();
}
}
if (mFence)
{
mFence->placeFence();
}*/
}
void LLVertexBuffer::waitFence() const
{
/*if (mFence)
{
mFence->wait();
}*/
}
//----------------------------------------------------------------------------
void LLVertexBuffer::genBuffer()