Stall object updates (including flexi) while tiling. Also fix matrix stack breakage

This commit is contained in:
Shyotl
2012-02-02 18:05:07 -06:00
parent e9fa5e6f3d
commit 1747d529d8
2 changed files with 17 additions and 10 deletions

View File

@@ -639,14 +639,17 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot, boo
LLHUDObject::updateAll();
stop_glerror();
gFrameStats.start(LLFrameStats::UPDATE_GEOM);
const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
gPipeline.createObjects(max_geom_update_time);
gPipeline.processPartitionQ();
gPipeline.updateGeom(max_geom_update_time);
stop_glerror();
gPipeline.updateGL();
stop_glerror();
if(!tiling)
{
gFrameStats.start(LLFrameStats::UPDATE_GEOM);
const F32 max_geom_update_time = 0.005f*10.f*gFrameIntervalSeconds; // 50 ms/second update time
gPipeline.createObjects(max_geom_update_time);
gPipeline.processPartitionQ();
gPipeline.updateGeom(max_geom_update_time);
stop_glerror();
gPipeline.updateGL();
stop_glerror();
}
gFrameStats.start(LLFrameStats::UPDATE_CULL);
S32 water_clip = 0;