Fixed a silly mistake that was causing vsync to be enabled when it should have been. Also fix typo in objectSkinV.glsl previous commit

This commit is contained in:
Shyotl
2014-05-08 15:30:02 -05:00
parent 7158a3c83d
commit 162e7b7699
3 changed files with 7 additions and 7 deletions

View File

@@ -65,7 +65,7 @@ mat4 getObjectSkinnedTransform()
ret[0] = vec4(mat[0].xyz, 0);
ret[1] = vec4(mat[1].xyz, 0);
ret[2] = vec4(mat[2].xyz, 0);
ret[3] = vec4(trans, scale);
ret[3] = vec4(trans, sum);
return ret;
}