Fixed a silly mistake that was causing vsync to be enabled when it should have been. Also fix typo in objectSkinV.glsl previous commit
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@@ -65,7 +65,7 @@ mat4 getObjectSkinnedTransform()
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ret[0] = vec4(mat[0].xyz, 0);
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ret[1] = vec4(mat[1].xyz, 0);
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ret[2] = vec4(mat[2].xyz, 0);
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ret[3] = vec4(trans, scale);
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ret[3] = vec4(trans, sum);
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return ret;
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}
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