Large snapshot update (part 2)
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@@ -682,6 +682,12 @@ void LLWorld::updateRegions(F32 max_update_time)
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void LLWorld::updateParticles()
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{
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static const LLCachedControl<bool> freeze_time("FreezeTime",false);
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if (freeze_time)
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{
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// don't move particles in snapshot mode
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return;
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}
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LLViewerPartSim::getInstance()->updateSimulation();
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}
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