Large snapshot update (part 2)
This commit is contained in:
@@ -185,7 +185,8 @@ void display_update_camera(bool tiling=false)
|
||||
// Cut draw distance in half when customizing avatar,
|
||||
// but on the viewer only.
|
||||
F32 final_far = gAgentCamera.mDrawDistance;
|
||||
if(tiling) //Don't animate clouds and water if tiling!
|
||||
static const LLCachedControl<bool> freeze_time("FreezeTime",false);
|
||||
if(freeze_time || tiling) //Don't animate clouds and water if tiling!
|
||||
{
|
||||
LLViewerCamera::getInstance()->setFar(final_far);
|
||||
gViewerWindow->setup3DRender();
|
||||
|
||||
Reference in New Issue
Block a user