Large snapshot update (part 2)
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@@ -50,7 +50,7 @@ BOOL LLCharacter::sAllowInstancesChange = TRUE ;
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// LLCharacter()
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// Class Constructor
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//-----------------------------------------------------------------------------
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LLCharacter::LLCharacter()
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LLCharacter::LLCharacter(bool freeze_time)
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:
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mPreferredPelvisHeight( 0.f ),
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mSex( SEX_FEMALE ),
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@@ -62,6 +62,7 @@ LLCharacter::LLCharacter()
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mMotionController.setCharacter( this );
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mPauseRequest = new LLPauseRequestHandle();
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mFreezeTimeHidden = freeze_time;
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}
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@@ -62,7 +62,7 @@ class LLCharacter
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{
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public:
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// Constructor
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LLCharacter();
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LLCharacter(bool freeze_time);
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// Destructor
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virtual ~LLCharacter();
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@@ -277,6 +277,8 @@ public:
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static std::vector< LLCharacter* > sInstances;
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static BOOL sAllowInstancesChange ; //debug use
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void resetFreezeTimeHidden() { mFreezeTimeHidden = false; }
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protected:
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LLMotionController mMotionController;
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@@ -288,6 +290,7 @@ protected:
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U32 mAppearanceSerialNum;
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U32 mSkeletonSerialNum;
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LLAnimPauseRequest mPauseRequest;
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bool mFreezeTimeHidden; // True when this object was created during snapshot FreezeTime mode, and that mode is STILL active.
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private:
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// visual parameter stuff
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