Texture fetch cleanup
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@@ -190,6 +190,8 @@ public:
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LLAvatarNameResponder(const std::vector<LLUUID>& agent_ids)
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: mAgentIDs(agent_ids)
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{ }
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/*virtual*/ bool needsHeaders(void) const { return true; }
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/*virtual*/ void completedHeaders(U32 status, std::string const& reason, AIHTTPReceivedHeaders const& headers)
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{
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