Fully implemented Breast Physics, but the boobies still don't bounce. Put in some other stuff for OTR (I think?) Finally added the client_definitions XML file to the versioning system.
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@@ -55,7 +55,8 @@ LLCharacter::LLCharacter()
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mPreferredPelvisHeight( 0.f ),
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mSex( SEX_FEMALE ),
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mAppearanceSerialNum( 0 ),
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mSkeletonSerialNum( 0 )
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mSkeletonSerialNum( 0 ),
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mInAppearance( false )
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{
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mMotionController.setCharacter( this );
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sInstances.push_back(this);
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@@ -253,6 +253,10 @@ public:
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ESex getSex() { return mSex; }
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void setSex( ESex sex ) { mSex = sex; }
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// set appearance flag
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void setAppearanceFlag( bool flag ) { mInAppearance = flag; }
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bool getAppearanceFlag() { return mInAppearance; }
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U32 getAppearanceSerialNum() const { return mAppearanceSerialNum; }
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void setAppearanceSerialNum( U32 num ) { mAppearanceSerialNum = num; }
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@@ -272,7 +276,7 @@ protected:
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U32 mAppearanceSerialNum;
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U32 mSkeletonSerialNum;
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LLAnimPauseRequest mPauseRequest;
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BOOL mInAppearance;
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private:
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// visual parameter stuff
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