Fully implemented Breast Physics, but the boobies still don't bounce. Put in some other stuff for OTR (I think?) Finally added the client_definitions XML file to the versioning system.

This commit is contained in:
CharleyLevenque
2010-08-29 07:01:20 -04:00
parent ae4dcc283c
commit 137dc30c14
15 changed files with 2212 additions and 162 deletions

View File

@@ -55,7 +55,8 @@ LLCharacter::LLCharacter()
mPreferredPelvisHeight( 0.f ),
mSex( SEX_FEMALE ),
mAppearanceSerialNum( 0 ),
mSkeletonSerialNum( 0 )
mSkeletonSerialNum( 0 ),
mInAppearance( false )
{
mMotionController.setCharacter( this );
sInstances.push_back(this);

View File

@@ -253,6 +253,10 @@ public:
ESex getSex() { return mSex; }
void setSex( ESex sex ) { mSex = sex; }
// set appearance flag
void setAppearanceFlag( bool flag ) { mInAppearance = flag; }
bool getAppearanceFlag() { return mInAppearance; }
U32 getAppearanceSerialNum() const { return mAppearanceSerialNum; }
void setAppearanceSerialNum( U32 num ) { mAppearanceSerialNum = num; }
@@ -272,7 +276,7 @@ protected:
U32 mAppearanceSerialNum;
U32 mSkeletonSerialNum;
LLAnimPauseRequest mPauseRequest;
BOOL mInAppearance;
private:
// visual parameter stuff